Your character, Nomad, travels with a team of Ghosts to the island to investigate a mysterious boat crash, only to be shot down upon arrival. Breakpoint moves from the cartel-ridden lands of Bolivia to a tech-heavy island called Auroa, which was created to be its own utopia. The newest installment in the Ghost Recon series arrives two years after what is, in my opinion, easily the franchise's best outing, Wildlands, and attempts to mimic its successes. Isn't that what the people say? Is there a phrase for having a lot of a good thing and tinkering entirely too much, making unnecessary changes to a proven formula in the name of difference only to tarnish the great product you already had? There should totally be one if there isn't already, because it would perfectly describe the strange and sometimes beautiful mess that is Tom Clancy's Ghost Recon Breakpoint. Too much of a good thing can be a bad thing.
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